|Type||Glaive – Intensive Training|
|Focus||Wields Dangerous Cyphers|
|Minor Effect||Enabler||A Cypher you find is exceptionally small and easy to use, providing an Asset on use rolls.|
|Major Effect||Enabler||The Cypher you use has a larger area of effect than normal or lasts for twice as long.|
|Aim True (1 Speed)||Action||You toss a Cypher with a grenade-like effect to any location or against any target within Long distance. 4 Damage|
|Careful Treatment (Enabler)||Roll 19||You handle Cyphers with care, allowing you to hold one additional Cypher slot. Enabler.|
|Dumb Luck||Roll 20||The GM can introduce a GM intrusion on you, based on your clumsiness, without awarding you any XP (as if you had rolled a 1 on a d20 roll). However, if this happens, 50% of the time, your clumsiness works to your advantage. Rather than hurting you (much), it helps, or it hurts your enemies.
The GM can use GM intrusions based on your clumsiness normally (awarding XP) if she desires.
|All Armor||1 Poison Point / Action||Can use Light, Medium and Heavy armor|
|All Weapons||1 Poison Point / Action||Can use Light, Medium and Heavy weapons|
|Thrust (1 Might / Action)||2 Intellect / Action to Initiate||+1 Damage to bladed attacks.|
|Opportunist (Enabler)||2 Intellect / Action||You have an asset on any attack roll you make against a creature that has been attacked at some point during the round and is within immediate range.|
|Successive Attack (2 Speed / Enabler)||3 Intellect / Action||If you take down a foe, you can immediately make another attack on that same turn against a new foe within your reach. The second attack is part of the same action. You can use this fighting move with melle attacks and ranged attacks.|
|Numenera: Information Based||Trained|
|Positive Social Interactions||Inability|
|Armor||Might Cost||Speed Re.|
A valuable memento from the last person you destroyed,
Apothecary Kit: This kit includes an alembic, calcinator, mortar & pestle and a retort, in addition to various synth and glass jars and vials for heating and mixing up various concoctions. Asset to for alchemy rolls.Agility Siphon
Level: 7 | Intellect Defense
Effect: This poison requires the brain to put more effort into each of its movements and reactions. Under the effects of the poison the victim suffers a 1 point speed edge reduction (for NPCs treat this as a two level decrease for all speed related tasks), in addition, each task involving a speed check costs 1 intellect point to properly react.
ARTEFACTS & ODDITIES
|Oddity||A jar of face paint that starts out black and changes color to match your mood while you wear it.|
|Oddity||Vile of liquid that makes you as bright as the sun, people within medium range are blinded for the duration. last 10 mins.|