Victor LaCross – Character Sheet

DETAILS

Name Winston ‘Hero’
Descriptor Clumsy
Type Glaive – Intensive Training
Focus Wields Dangerous Cyphers

LEVEL INFORMATION

Tier Effort XP
2 2 0

POOLS

Pool Type Max Edge
Might 15 1
Speed 16 2
Intellect 7 7

SPECIAL ABILITIES

Name Type  Description
Minor Effect Enabler A Cypher you find is exceptionally small and easy to use, providing an Asset on use rolls.
Major Effect Enabler The Cypher you use has a larger area of effect than normal or lasts for twice as long.
Aim True (1 Speed) Action You toss a Cypher with a grenade-like effect to any location or against any target within Long distance. 4 Damage
Careful Treatment (Enabler) Roll 19 You handle Cyphers with care, allowing you to hold one additional Cypher slot. Enabler.
Dumb Luck Roll 20 The GM can introduce a GM intrusion on you, based on your clumsiness, without awarding you any XP (as if you had rolled a 1 on a d20 roll). However, if this happens, 50% of the time, your clumsiness works to your advantage. Rather than hurting you (much), it helps, or it hurts your enemies.

The GM can use GM intrusions based on your clumsiness normally (awarding XP) if she desires.

All Armor 1 Poison Point / Action Can use Light, Medium and Heavy armor
All Weapons 1 Poison Point / Action Can use Light, Medium and Heavy weapons
Thrust (1 Might / Action) 2 Intellect / Action to Initiate +1 Damage to bladed attacks.
Opportunist (Enabler) 2 Intellect / Action You have an asset on any attack roll you make against a creature that has been attacked at some point during the round and is within immediate range.
Successive Attack (2 Speed / Enabler) 3 Intellect / Action If you take down a foe, you can immediately make another attack on that same turn against a new foe within your reach. The second attack is part of the same action. You can use this fighting move with melle attacks and ranged attacks.

CYPHERS

Limit: 3
Name Level Type Variety Effect
Artificial Leach 4 Hand Device Occultic When used at the site of an infected or poisoned wound, the device draws out as much of the infection or poison as it can without injuring the surrounding tissue. The device restores a number of points equal to the cypher level to the user’s Might Pool.
Bezoar Discharge 2 Short Range Explosive Anoetic Explodes in an immediate radius, giving everything and everyone within it a sticky, powdery coating that provides +1 to Armor against poison, chemical, and fire damage for 28 hours

 

SKILLS

Skill Level
Numenera Trained
Alchemy Trained
Biology Trained
Awareness No Skill
Cunning Trained
Resolve No Skill
Intimidation No Skill
Numenera: Information Based Trained
Positive Social Interactions Inability

ARMOR

Armor Might Cost Speed Re.
None

WEAPONS

Weapon Ammo Modifier Damage
Whip  –  -1 DR  2

POSSESSIONS

Shins 95
Equipment Clothing
Numenera Book
A valuable memento from the last person you destroyed,
Apothecary Kit: This kit includes an alembic, calcinator, mortar & pestle and a retort, in addition to various synth and glass jars and vials for heating and mixing up various concoctions. Asset to for alchemy rolls.Agility Siphon
Level: 7 | Intellect Defense
Delivery: Telepathic
Effect: This poison requires the brain to put more effort into each of its movements and reactions. Under the effects of the poison the victim suffers a 1 point speed edge reduction (for NPCs treat this as a two level decrease for all speed related tasks), in addition, each task involving a speed check costs 1 intellect point to properly react.

ARTEFACTS & ODDITIES

Type Description
Oddity A jar of face paint that starts out black and changes color to match your mood while you wear it.
Oddity Vile of liquid that makes you as bright as the sun, people within medium range are blinded for the duration. last 10 mins.