The Inquisition

Setting:

In the Dark Ages of Thaeciel as the Kingdom was birthed, its protectors were known as The Inquisition. The lands were lawless, dangerous and filled with the unholy.   Five commoners have entered the Great Cathedral and have left as Inquisitors, what tales will they tell of their first adventures outside the enclave? Only time will tell!

Custom Rules:

The Raven Queen’s Gift:

PC’s do not need to fear death for the Inquisition follows the Tenants of The Raven Queen. When a PC is brought to 0 HP by whatever means, they will suffer a minor injor or cosmetic damage, but it will remain permanent. When a PC is ‘killed’ or fails their saving throws they will suffer a major/debilitating injury or superior cosmetic damage, again, permanent.

Madness:

PC’s have an additional sanity ability score mentioned in the DMG. Theciel is full of ‘sinful’ superstition and beliefs in The Old Ways. To some minds, this can twist into madness.

Reputation:

PC’s have an additional reputation ability score that is shared between the group. As they progress thoughout their training their reputation will spread, for better or for worse.

 

Leave a Reply

Please log in using one of these methods to post your comment:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s