|| If you perform esoteries, those that would normally use force or other energy (such as electricity) instead use deathly energies. For example, your Flash esotery is a blast of cold, life-draining energy. This alteration changes nothing except that the type of damage is different, and it harms only living creatures.
||The animated creature adds 1 to all rolls, or the target is dazed for one round, during which time the difficulty of all tasks it performs is modified by one step to its detriment.
||The animated creature adds 2 to all rolls, or the target is stunned and loses his next turn.
|Speaker For the Dead
||2+ Intellect / Action
||You can ask a question of a dead being whose corpse you are touching. It can’t answer questions that it wouldn’t have understood in life, and it can’t provide answers that it wouldn’t have known in life. You might need to interact with it in a way that would have convinced it to answer while it was alive. For each additional Intellect point you spend when you activate the ability, you can ask the being an additional question.
||1 Intellect / Action
||You attack a foe using mental or physical energies, you must be able to see your target in short range. Physical Force Ray – 4 points of damage. Mental Force – 2 points of intellect damage.
||2 Intellect / Action
||You scan an area equal in size to a 10-foot (1-meter) cube, including all objects or creatures within that area. The area must be within short range. Scanning a creature or object always reveals its level You also learn whatever facts the GM feels are pertinent about the matter and energy in that area.
||3+ Intellect / Action
||You animate the body of a dead creature of approximately your size or smaller, creating a level 1 creature. It has none of the intelligence, memories, or special abilities that it had in life. The creature follows your verbal commands for one hour, after which it becomes an inert corpse. Can reanimate expired corpse, any damage taken when expired applies to new state. Additional undead creatures for each additional Intellect point you spend.
||2 Intellect / Action
||Emit a thin beam of light at immediate range deals 5 damage. It can also slice 1 foot through objects that are less than 1 foot thick.