Lillian ‘Fitz’ Fitzgerald

DETAILS

Name Lillian Fitzgerald AKA Fitz
Descriptor Intelligent
Type Jack – Hard Knocks
Focus Controls Beasts

LEVEL INFORMATION

Tier Effort XP
2 2 0

POOLS

Pool Type Max Edge
Might 14 1
Speed 12 0
Intellect 16 1

SPECIAL ABILITIES

Name Type  Description
Minor Effect Enabler Calmness or control duration doubled
Major Effect Enabler Calmness or control extended to 28 hours
Beast Companion Enabler Level 2 Shanu
Takes 1d6 days to replace
Soothe the Savage ( 2 Int) Action You calm a nonhuman beast within 30 feet (9 m). You must speak to it (although it doesn’t need to understand your words), and it must see you. It remains calm for one minute or for as long as you focus all your attention on it. Aliens, extradimensional entities, very intelligent creatures, and automatons never count.
Communication (2 Int) Action You can
convey a basic concept to a creature that normally
can’t speak or understand speech. The creature
can also give you a very basic answer to a simple
question.
Light & Medium Weapons 1 Poison Point / Action Can use Light & Medium Weapons
Hedge Magic ( 1 Int) Action You can perform small tricks: temporarily change the color or basic appearance of a small object, cause small objects to float through the air, clean a small area, mend a broken object, prepare (but not create) food, and so on. You can’t use hedge magic to harm another creature or object.
Thrust ( 1 Might) Action +1 Damage with sharp edged weapons
Erase Memories ( 3 Int) Action You reach into a creature’s mind to make it forget. Choose one creature within immediate range and make an Intellect roll. On a success, you erase up to the last five minutes of the creature’s memory. The creature simply forgets anything it experienced during this time.

CYPHERS

Limit: 2
Name Level Type Variety Effect
Gel Suit 4 A large container filled with gel Anoetic To activate the device, the user must place his hand or foot into the container. The gel flows over his appendage and spreads across his body until it completely encases him. The gel retains its semiliquid consistency for 28 hours.
While the gel covers the user, it prevents him from taking damage from acid, cold, electricity, or fire. In addition, whenever he takes damage from being struck by an object, he temporarily gains +1 to Armor until the next round ends as the gel briefly hardens in response to the hit.
Message Detention 4 Metal Sphere- Short Range Explosive Anoetic It takes an action to encode the cylinder with a detailed description of the intended recipient, signifying his title and/or name. Then the cylinder fades from view. Within the next 100 hours, it appears to the recipient and explodes as a detonation in an immediate radius, inflicting damage equal to the cypher level. Roll d100 for the type of damage:
01–10 Cell-disrupting (harms only flesh)
11–30 Corrosive
31–40 Electrical discharge
41–50 Heat drain (cold)
51–75 Fire
76–00 Shrapnel

SKILLS

Skill Level
Numenera Trained
Memorization Trained
Animal Handling Trained
Flex: Trained
Perception Trained
Survival Trained
Cartography Trained

ARMOR

Armor Might Cost Speed Re.

WEAPONS

Weapon Ammo Modifier Damage
 Rapier  –  -1 2
 Forearm Blade  -1  2

POSSESSIONS

Shins 30
Equipment Clothing
3 days animal rations
Animal Collar
Explorers Pack

50ft/15m of rope, 3 days rations, three spikes, hammer, warm clothes, sturdy boots, three torches, and two minor glowglobes

ARTEFACTS & ODDITIES

Type Description
Oddity Crystal that attracts small living creatures