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Those that understand the Old Ways have been brought to understand The Old Ones and to revere them in very different ways. Some come from Firstborn, who innately understand that their existence is intrinsically linked to The Old Ones as their creators. Some see them more as a way to understand the world around them, to make sense of the chaos that The Sundered One may bring. Others have been taught that the Old Ones are titanic entities beyond comprehension that have sometimes aided those in need. There are also those that see their influence upon the world and revere that very connection to every aspect of existence. You may have been brought up religiously, or experienced a profound event or turned to the Old Ones in hopes to change your fate or to better understand the world. Regardless you are not alone and even some Secondborn individuals and communities have turned to the Old Ones. Although your belief in them may be strong you have always been taught not to rely on direct influence like Secondborn Gods. The Old Ones are the very elements of existence and as such see mortal life very differently and with little regard compared to the Deus Manifest reflections.
Skill Proficiencies: History, Religion
Tool Proficiencies: One set artisans tools or one musical instrument that you use as your primary method of invocation.
Equipment: A holy effigy (of a respective Old One), a tool of invocation inscribed with ornate carvings, non-magical trinkets associated with an Old One, a interpretive figurine of an Old One, a set of common clothes, and a belt pouch containing 15 gp
Features: As an apostle, you can try to invoke the eye of an Old One to help your endeavors. You can perform a ritual that can take anywhere from ten minutes to a few hours dependent on the severity or difficulty of the task. This task must be related to the specific aspect of that Old One. As you perform your ritual, roll religion. On a 15 or more roll 2d20, otherwise roll 1d20. If you subsequently roll a 17 or more the GM will tell you how the Old One responds to your request. Otherwise your invocation goes unheard although there may be some effect related to to your invocation. This roll can be augmented at the discretion of the GM depending on influencing events.