Around Halloween, I decided to do something pretty terrifying for a first-time D&D GM…I decided to home brew. The only other system I have any definitive grasp on is Numenera and so I latched on to that familiarity and brought back one of my favourite monsters from it. This process taught me the value of both systems  and where my current strengths and failures may lie. Read More

There was a brief ripple of discontent. House Ethis had already commemorated one of their commissions last week. There was a time that there was actual competition between families and businesses but the Ethis family had their threads most aspects of life in Auspar, even if you didn’t know it. Ethis was now competing with itself and most were left wondering where the money came from or the elaborate pieces of Numenera they were somehow able to use as offerings. The only known sources of such things were either the Aeon Priests themselves or members of House Narrkonis. Neither would be giving up any of their artefacts or cyphers for matters they considered ‘trivial’ and the latter certainly wouldn’t to a rival family.

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Cover Image: Cthulhu by Danilo Neira
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Call of Cthulhu, Seventh Edition: Keeper’s Rulebook & Keeper Screen Pack
Publisher: Chaosium
Get it Here: Chaosium.com

‘The Call of Cthulhu’ is one of the most prominent short stories written by H.P.Lovcraft which sparked a cultural phenomenon. In 2013 Chaosium successfully kickstarted the 7th Edition of ‘Call of Cthulhu’; an updated version of the adaptation of the original novel as a tabletop roleplaying game. Just like all of Lovecraft’s work, the game is also full of secrets, mysteries, and horror. As a player, you can travel to strange places and stand against the terrors that come with the Cthulhu mythos.  I’ll be reviewing some of the new line-up, such as the Keeper’s Rulebook.

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In the north-west of Auspar, suspended between the central towers of the city lies the tiered Grapnel Arena. It’s home to the Grapnel Guard, the city’s watchmen, gladiatorial fighters and the blade behind the steadfast’s religion. The people of Thaemor and especially the citizens in the capital all nurtured the same belief: Fate is the consequence of a singular action. To set in motion a possible chain of events, a set of dominoes falling to create your future was down to the individual, however, there was no telling what that first step would be. It could only be found when the effect had happened and for those in today’s ritual, the outcome was fated to be caused by their deaths.

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